Updated on 2024/07/13

写真a

 
TANAHASHI Shigehito
 
Organization
Academic Assembly Institute of Science and Technology JOUHOU DENSHI KOUGAKU KEIRETU Assistant Professor
Faculty of Engineering Department of Engineering Assistant Professor
Title
Assistant Professor
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Degree

  • 博士(理学) ( 2013.3   早稲田大学 )

Research Interests

  • Virtual Reality

  • Human Vision

  • Medical and Biological Engineering

  • Biometric

  • Psychophysics

  • 芸術工学

  • 拡張現実学

  • 防災学

Research Areas

  • Social Infrastructure (Civil Engineering, Architecture, Disaster Prevention) / Disaster prevention engineering

  • Informatics / Kansei informatics

  • Humanities & Social Sciences / Experimental psychology

  • Informatics / Human interface and interaction

  • Informatics / Perceptual information processing

Research History (researchmap)

  • Niigata University Faculty of Engineering

    2018.11

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  • Niigata University Graduate School of Science and TechnologySpecialized Course Electrical and Information Engineering

    2014.11 - 2018.10

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  • Kanagawa University

    2014.4 - 2019.3

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  • Waseda University Faculty of Science and Engineering   Research Assistant

    2009.4 - 2012.3

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  • Gakushuin University

    2008.4 - 2009.3

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Research History

  • Niigata University   Faculty of Engineering Department of Engineering   Assistant Professor

    2019.1

  • Niigata University   Graduate School of Science and Technology Electrical and Information Engineering Human Sciences and Assistive Technology   Assistant Professor

    2014.11 - 2018.12

Professional Memberships

  • The Society for Nursing Science and Engineering

    2023.8

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  • Japanese Society of Ophthalomological Optics

    2020.10

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  • Japan Society of Civil Engineers

    2018.4

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  • INSTITUTE OF ENVIRONMENTAL ART AND DESIGN

    2017.10

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  • JAPANESE SOCIETY FOR CLINICAL BIOMECHANICS

    2016.10 - 2018.3

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  • THE VIRTUAL REALITY SOCIETY OF JAPAN

    2015.9

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  • VISION SOCIETY OF JAPAN

    2004.4

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Committee Memberships

  • 公益社団法人 土木学会   論文編集委員  

    2023.4   

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  • 30th International Display Workshops 3DSA   General Secretary  

    2023.2 - 2023.12   

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  • 特定非営利活動法人 日本バーチャルリアリティ学会   論文編集委員  

    2022.4   

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    Committee type:Academic society

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  • 日本眼光学学会   「視覚の科学」編集委員  

    2020.10   

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  • 快適HMD委員会コンテンツ分科会   委員  

    2019.9   

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    Committee type:Other

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  • 一般社団法人 日本光学会   「光学」編集委員  

    2019.4 - 2022.3   

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    Committee type:Academic society

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  • 公益社団法人 土木学会地下空間研究委員会心理小委員会   委員  

    2018.4   

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    Committee type:Academic society

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  • 快適HMD基盤研究推進委員会   委員  

    2018.4   

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    Committee type:Other

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  • 日本視覚学会   視覚学会2016年夏季大会 実行委員  

    2016.3 - 2016.8   

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  • 特定非営利活動法人 日本バーチャルリアリティ学会VR心理学研究委員会   委員  

    2015.9   

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  • 特定非営利活動法人 日本バーチャルリアリティ学会VR心理学研究委員会   幹事  

    2015.9 - 2020.12   

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  • The 5th International Symposium on Visual Image Safety   Committee  

    2015.3 - 2015.9   

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Studying abroad experiences

  • York University   Research Assistant

    2007.10 - 2008.2

 

Papers

  • 実習前の看護学生に対するバーチャルリアリティ課題解決型学習の有効性 -患者がトイレに行く際に起きる転倒のインシデントを事例とした試み- Reviewed

    棚橋重仁, 保田由奈, 坂井さゆり, 岩佐有華, 菊永淳, 田口めぐみ, 柿原奈保子

    看護理工学会誌   2024.6

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  • 野外環境展示作品のデジタルコンテンツ化手法の比較と可能性 Reviewed

    棚橋重仁, 今村孝, 橋本学

    環境芸術学会誌   2024.6

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  • フォトグラメトリを用いてVR空間上に再現された地下空間が地下空間利用に与える影響の検討 -地下空間を探索する利用者が得る視覚情報の正確性の量的評価- Reviewed

    棚橋重仁, 田部田晋, 渡邉歩, 松原寧寿, 小野栄子, 大森高樹

    地下空間シンポジウム論文集   29   9 - 20   2024.1

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  • ELUCIDATION OF THE BEHAVIORAL CHARACTERISTICS OF HUMANS ENCOUNTERING FIRES IN UNDERGROUND SPACES Reviewed

    TANAHASHI Shigehito, TABETA Shin, ONO Eiko, OHMORI Takaki

    Journal of Japan Society of Civil Engineers, Ser. F2 (Underground Space Research)   78 ( 1 )   51 - 61   2022

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publisher:Japan Society of Civil Engineers  

    This study aims to explain the behavioral characteristics of people encountering a fire in an underground shopping mall using a VR system that enables them to control their avatars with physical movements. In Experiment 1, the distance to the exit light was changed so that the visibility of the exit light in the VR space smoke would be the same as that in the real space. The participants adjusted the density of the smoke so that the exit light could be seen. In Experiment 2, based on the results of Experiment 1, the behavior of the research participants was measured at the underground mall where the fire occurred in the VR space. The results indicated that most of the participants evacuated from the nearest exit, however, some of them evacuated from the farther exit. This may be due to individual differences in the way the participants used the evacuation exit guide lights and in the formation of the cognitive map that is the basis of the Survey Map, which is used when people encounter unexpected situations in their spatial behavior.

    DOI: 10.2208/jscejusr.78.1_51

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  • COGNITIVE MAP CREATED BY PHYSICAL EXPLORATION OF AN URBAN SPACE USING A VIRTUAL REALITY SYSTEM: ANALYSIS BASED ON GEOMETRIC AND STATISTICAL PROPERTIES OF COGNITIVE MAP DISTORTIONS Reviewed

    TABETA Shin, ONO Eiko, OHMORI Takaki, TANAHASHI Shigehito

    Journal of Japan Society of Civil Engineers, Ser. F2 (Underground Space Research)   77 ( 1 )   75 - 87   2021

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    Authorship:Last author   Language:Japanese   Publisher:Japan Society of Civil Engineers  

    Humans navigate urban spaces by relying on two different types of spatial memory, namely route maps and survey maps. Conventional experiments that reveal human behavioral characteristics in urban spaces are not only costly in terms of the personnel required for measurement and analysis of large amounts of data but also lack reproducibility of the actual experimental environment. To solve these problems, we propose a system to construct an urban space in virtual reality (VR) using physical movements and exploration. However, it is not clear what type of cognitive maps are formed in the human brain when exploring urban spaces using survey maps. Therefore, the primary purpose of this study is to quantitatively evaluate the cognitive map formed in VR space using geometrical and statistical properties. Experiments were conducted in both spaces, and the geometrical properties of distortion of the cognitive map did not show any specific tendencies for deviation from the real survey map, whereas the statistical properties showed high correlations with the real map. These results indicate that there are no differences in the cognitive maps formed by experiments conducted in two different spaces.

    DOI: 10.2208/jscejusr.77.1_75

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  • Measurements for Human Factors of VR Navigation and Sickness Reviewed

    Tanahashi Shigehito, Tabeta Shin

    Proceedings of the International Display Workshops   550   2020.12

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    Authorship:Lead author, Corresponding author   Publisher:International Display Workshops General Incorporated Association  

    DOI: 10.36463/idw.2020.0550

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  • Effects of the oscillation frequency components on visually induced motion sickness Reviewed

    Hoshikawa Shogo, Sumida Hiroyuki, Murakami Tomoya, Tanahashi Shigehito

    Proceedings of the International Display Workshops   554   2020.12

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    Authorship:Last author   Publisher:International Display Workshops General Incorporated Association  

    DOI: 10.36463/idw.2020.0554

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  • Effects of Active Self-motion on VR Sickness Induced by Visual Motion Perpendicular to Self-motion Reviewed

    Tzu-Yang Wang, Hiroyasu Ujike, Shigehito Tanahashi

    Proceedings of the International Display Workshops   547 - 547   2020.12

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    Publishing type:Research paper (scientific journal)   Publisher:International Display Workshops General Incorporated Association  

    DOI: 10.36463/idw.2020.0547

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  • オンスクリーンキーボードを用いた視線入力作業における視線動態の解析 Reviewed

    加藤 奏, 林 豊彦, 棚橋 重仁

    バイオメカニズム   25   1 - 8   2020.8

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  • Effects of motion sickness on driving tasks Reviewed

    Sugiyama Daisuke, Tanahashi Shigehito

    Proceedings of the International Display Workshops   1162   2019.11

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    DOI: 10.36463/idw.2019.vhf5-5l

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  • Special issue on VR Psychology VII

    Kitazaki Michiteru, Shigemasu Hiroaki, Tanahashi Shigehito, Yoshida Shigeo

    Transactions of the Virtual Reality Society of Japan   24 ( 1 )   1 - 1   2019

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    Language:Japanese   Publisher:THE VIRTUAL REALITY SOCIETY OF JAPAN  

    DOI: 10.18974/tvrsj.24.1_1

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  • Practice of art expression which changes with viewer's action Reviewed

    TANAHASHI Shigehito

    Journal of Institute of Enviromental Art and Design   20   46 - 51   2018.5

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  • Development of Asymmetric Vection for Radial Expansion or Contraction Motion: Comparison Between School-Age Children and Adults Reviewed

    Nobu Shirai, Shuich Endo, Shigehito Tanahashi, Takeharu Seno, Tomoko Imura

    i-Perception   9 ( 2 )   2041669518761191   2018.3

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:SAGE Publications Ltd  

    Vection is illusory self-motion elicited by visual stimuli and is more easily induced by radial contraction than expansion flow in adults. The asymmetric feature of vection was reexamined with 18 younger (age: 6–8 years) and 19 older children (age: 9–11 years) and 20 adults. In each experimental trial, participants observed either radial expansion or contraction flow
    the latency, cumulative duration, and saturation of vection were measured. The results indicated that the latency for contraction was significantly shorter than that for expansion in all age-groups. In addition, the latency and saturation were significantly shorter and greater, respectively, in the younger or older children compared with the adults, regardless of the flow pattern. These results indicate that the asymmetry in vection for expansion or contraction flow emerges by school age, and that school-age children experience significantly more rapid and stronger vection than adults.

    DOI: 10.1177/2041669518761191

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  • Measurement of Eye Movement in Visual Search for a Target Symbol and Simulation to Construct a Small-World Network Reviewed

    Kodera Ryunosuke, Tanahashi Shigehito, Iijima Atsuhiko, Maeda Yoshinobu

    ADVANCED BIOMEDICAL ENGINEERING   6   129 - 133   2017

  • An Extension of Evaluating Users’ Communication Abilities Through a Long-data Analysis of Highly-Versatile VOCA” Reviewed

    Sasagawa Karen, Hayashi Toyohiko, TANAHASHI Shigehito, IRIYAMA Mieko, AOKI Satsuki

    Journal of Life Support Engineering   28 ( 4 )   139 - 146   2016.10

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

    DOI: 10.5136/lifesupport.28.139

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  • Positional relationship between the growth plate in the femoral distal end and the 3-D loading axis of lower extermities Reviewed

    Tanaka, S, Hayashi, T, Tanahashi, S, Watanabe, S, Sato, T, Kobayashi, K, Koga, R, Omori, G

    Journal of Biomechanics   37   121 - 128   2016.9

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  • Three Gait Oscillations Switchable by a Single Parameter on Hard-Wired Central Pattern Generator Hardware Network Reviewed

    Akihiro Maruyama, Kentaro Tani, Shigehito Tanahashi, Atsuhiko Iijima, Yoshinobu Maeda

    IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES   E99A ( 8 )   1600 - 1608   2016.8

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG  

    We present a hard-wired central patter generator (CPG) hardware network that reproduces the periodic oscillations of the typical gaits, namely, walk, trot, and bound. Notably, the three gaits are generated by a single parameter, i.e., the battery voltage E-MLR, which acts like a signal from the midbrain's locomotor region. One CPG is composed of two types of hardware neuron models, reproducing neuronal bursting and beating (action potentials), and three types of hardware synapse models: a gap junction, excitatory and inhibitory synapses. When four hardware CPG models were coupled into a Z(4) symmetry network in a previous study [22], two neuronal oscillation patterns corresponding to four-legged animal gaits (walk and bound) were generated by manipulating a single control parameter. However, no more than two neuronal oscillation patterns have been stably observed on a hard-wired four-CPG hardware network. In the current study, we indicate that three neuronal oscillation patterns (walk, trot, and bound) can be generated by manipulating a single control parameter on a hard-wired eight-CPG (Z(4) x Z(2) symmetry) hardware network.

    DOI: 10.1587/transfun.E99.A.1600

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  • Three Gait Oscillations Switchable by a Single Parameter on Hard-Wired Central Pattern Generator Hardware Network Reviewed

    Akihiro MARUYAMA, Kentaro TANI, Shigehito TANAHASHI, Atsuhiko IIJIMA, Yoshinobu MAEDA

    IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences   E99.A ( 8 )   1600 - 1608   2016

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    Publishing type:Research paper (scientific journal)   Publisher:Institute of Electronics, Information and Communications Engineers (IEICE)  

    DOI: 10.1587/transfun.e99.a.1600

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  • Effects of auditory information on self-motion perception during simultaneous presentation of visual shearing motion Reviewed

    Shigehito Tanahashi, Kaoru Ashihara, Hiroyasu Ujike

    FRONTIERS IN PSYCHOLOGY   6   749   2015.6

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    Recent studies have found that self-motion perception induced by simultaneous presentation of visual and auditory motion is facilitated when the directions of visual and auditory motion stimuli are identical. They did not, however, examine possible contributions of auditory motion information for determining direction of self-motion perception. To examine this, a visual stimulus projected on a hemisphere screen and an auditory stimulus presented through headphones were presented separately or simultaneously, depending on experimental conditions. The participant continuously indicated the direction and strength of self-motion during the 130-s experimental trial. When the visual stimulus with a horizontal shearing rotation and the auditory stimulus with a horizontal one-directional rotation were presented simultaneously, the duration and strength of self-motion perceived in the opposite direction of the auditory rotation stimulus were significantly longer and stronger than those perceived in the same direction of the auditory rotation stimulus. However, the auditory stimulus alone could not sufficiently induce self-motion perception, and if it did, its direction was not consistent within each experimental trial. We concluded that auditory motion information can determine perceived direction of self-motion during simultaneous presentation of visual and auditory motion information, at least when visual stimuli moved in opposing directions (around the yaw-axis). We speculate that the contribution of auditory information depends on the plausibility and information balance of visual and auditory information.

    DOI: 10.3389/fpsyg.2015.00749

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  • Monocular viewing prolongs reversal interval of perceptual rival figure Reviewed

    Shigehito Tanahashi, Kaori Segawa, Meihong Zheng, Junko Kuze, Kazuhiko Ukai

    OPTICAL REVIEW   19 ( 5 )   345 - 348   2012.9

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:OPTICAL SOC JAPAN  

    The authors examined whether the perceptual reversal rate changes under monocular versus binocular viewing conditions. Our results suggest that the perceptual reversal interval increases during monocular viewing. The ratio of the reversal rate (1/interval) for the two viewing conditions (binocular/monocular) was 1.28 over a wide range of pattern luminance levels. The quoted ratio was 1.40 when the luminance was high. Such a ratio parallels the value of a well-known binocular summation index , which was derived from the signal detection theory. The binocular summation index shows that the strength of an input signal is enhanced by binocular viewing. However, how the binocular summation shortens the perceptual reversal interval is unclear. This issue can be resolved if the perceptual reversal is derived by integrating the strength of an unconscious image signal. Thus, we discussed the mechanism of perceptual switch by associating two classical, well-studied phenomena, binocular summation and perceptual switch.

    DOI: 10.1007/s10043-012-0054-2

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  • Visual rotation axis and body position relative to the gravitational direction: Effects on circular vection Reviewed

    Shigehito Tanahashi, Hiroyasu Ujike, Kazuhiko Ukai

    I-PERCEPTION   3 ( 10 )   804 - 819   2012

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:PION LTD  

    The visual-vestibular conflict theory asserts that visual-vestibular conflicts reduce vection and that vection strength is reduced with an increasing discrepancy between actual and expected vestibular activity. Most studies support this theory, although researchers have not always accepted them. To ascertain the conditions under which the theory of the visual-vestibular conflict can be applied, we measured circular vection strength accompanied by manipulation of the visual-otolith conflict by setting the axes of visual global motion (pitch, roll, and yaw) as either earth-horizontal or earth-vertical, using three different body positions (supine, left-lateral recumbent, and sitting upright). When the smaller stimulus was used, roll vection strength was greater with the visual-otolith conflict than without it, which contradicts the visual-vestibular conflict theory. We confirmed this result, as observers were able to distinguish circular vection from an illusory body tilt. Moreover, with observers in an upright position, the strength of yaw vection, which does not involve the visual-otolith conflict, increased and was almost equal to that of roll vection, which involves the visual-otolith conflict. This suggests that if the visual stimulus covers the entire visual field, the strength of circular vection around the earth-vertical axis exceeds that around the earth-horizontal axis, which is a finding consistent with the visual-vestibular conflict theory.

    DOI: 10.1068/i0479

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  • Effects of visually simulated roll motion on vection and postural stabilization Reviewed

    Shigehito Tanahashi, Hiroyasu Ujike, Ryo Kozawa, Kazuhiko Ukai

    JOURNAL OF NEUROENGINEERING AND REHABILITATION   4   39   2007.10

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:BIOMED CENTRAL LTD  

    Background: Visual motion often provokes vection ( the induced perception of self-motion) and postural movement. Postural movement is known to increase during vection, suggesting the same visual motion signal underlies vection and postural control. However, self-motion does not need to be consciously perceived to influence postural control. Therefore, visual motion itself may affect postural control mechanisms. The purpose of the present study was to investigate the effects of visual motion and vection on postural movements during and after exposure to a visual stimulus motion.
    Methods: Eighteen observers completed four experimental conditions, the order of which was counterbalanced across observers. Conditions corresponded to the four possible combinations of rotation direction of the visually simulated roll motion stimulus and the two different visual stimulus patterns. The velocity of the roll motion was held constant in all conditions at 60 deg/s. Observers assumed the standard Romberg stance, and postural movements were measured using a force platform and a head position sensor affixed to a helmet they wore. Observers pressed a button when they perceived vection. Postural responses and psychophysical parameters related to vection were analyzed.
    Results: During exposure to the moving stimulus, body sway and head position of all observers moved in the same direction as the stimulus. Moreover, they deviated more during vection perception than no-vection-perception, and during no-vection-perception than no-visual-stimulus-motion. The postural movements also fluctuated more during vection-perception than no-vection-perception, and during no-vection-perception than no-visual-stimulus-motion, both in the left/right and anterior/posterior directions. There was no clear habituation for vection and posture, and no effect of stimulus type.
    Conclusion: Our results suggested that visual stimulus motion itself affects postural control, and supported the idea that the same visual motion signal is used for vection and postural control. We speculated that the mechanisms underlying the processing of visual motion signals for postural control and vection perception operate using different thresholds, and that a frame of reference for body orientation perception changed along with vection perception induced further increment of postural sway.

    DOI: 10.1186/1743-0003-4-39

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Books

  • 図説視覚の事典

    日本視覚学会( Role: Contributor ,  IV 注意と行動 自己運動知覚)

    朝倉書店  2022.11  ( ISBN:9784254102949

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    Total pages:vi, 357p   Language:Japanese

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  • 空間立体表示とユーザインタフェース

    棚橋 重仁( Role: Contributor ,  第1章 奥行き知覚・立体知覚 第3節 HMDによる映像刺激が人に与える影響)

    S&T出版  2019.5 

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Works

  • Interaction Table - [Chain movement]

    HASHIMOTO Manabu, IMAMURA Takashi, TANAHASHI Shigehito

    2019.9
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    2019.10

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  • 対話するYURAGI 赤塚神社

    橋本 学, 今村 孝, 棚橋 重仁, 田部田 晋

    2018.10

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  • 対話するYURAGI

    清水研作, 橋本学, 今村孝, 棚橋重仁, 田部田晋, 大野雅夫

    2017.10
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    2018.1

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  • YURAGI

    2016.10
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    2016.11

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Awards

  • 地下空間シンポジウム論文奨励賞

    2024.1   フォトグラメトリを用いてVR空間上に再現された地下空間が地下空間利用に与える影響の検討 -地下空間を探索する利用者が得る視覚情報の正確性の量的評価-

    棚橋重仁,田部田晋,渡邉歩,松原寧寿,小野栄子,大森高樹

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  • 環境芸術学会優秀プレゼンテーション賞

    2023.5   VR空間における計算機と現実空間の境界の表現

    松原寧寿,棚橋重仁

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  • 立体メディア技術研究会学生奨励賞

    2022.3   知覚速度に基づく足踏みを用いた;空間移動手法の開発

    田中邦明, 田部田晋, 棚橋重仁

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  • 文部科学大臣表彰

    2019.12   文部科学省   障害者の生涯学習支援活動

    新潟大学工学部工学科人間支援感性科学プログラム

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  • ヒューマンコミュニケーション賞

    電子情報通信学会ヒューマンコミュニケーショングループ   汎用コミュニケーションエイドVCANを用いた発達・知的障がい児のコミュニケーション支援3~ログデータを用いたコミュニケーション能力評価~

    笹川佳蓮, 長谷川研人, 畠山亮, 五十嵐葵, 林豊彦, 棚橋重仁, 青木さつき, 遠藤理紗, 入山満恵子

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Research Projects

  • フィジカルな体験を伴うAL型学習を実現する人の感覚知覚特性を反映したVRシステム開発

    Grant number:24K00449

    2024.4 - 2028.3

    System name:科学研究費助成事業

    Research category:基盤研究(B)

    Awarding organization:日本学術振興会

    棚橋 重仁

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    Grant amount:\18590000 ( Direct Cost: \14300000 、 Indirect Cost:\4290000 )

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  • 残存運動機能を活用した無動力歩行リハビリ支援機器の開発

    Grant number:22K03980

    2022.4 - 2025.3

    System name:科学研究費助成事業

    Research category:基盤研究(C)

    Awarding organization:日本学術振興会

    今村 孝, 棚橋 重仁, 橋本 学, 秋月 拓磨, 野田 善之

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    Grant amount:\4290000 ( Direct Cost: \3300000 、 Indirect Cost:\990000 )

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  • 現実空間を踏まえた複雑環境下における、個人差を考慮した光学・神経系包括視覚モデル

    Grant number:20H04271

    2020.4 - 2024.3

    System name:科学研究費助成事業

    Research category:基盤研究(B)

    Awarding organization:日本学術振興会

    三橋 俊文, 棚橋 重仁, 広田 雅和, 斎田 真也

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    Grant amount:\18070000 ( Direct Cost: \13900000 、 Indirect Cost:\4170000 )

    本研究では提案時より4項目 ①ヘッドマウントディスプレイHMDによる複雑環境の提示,②頭部非固定眼球運動調節測定,③高精度眼光学モデル,④深層学習(神経系モデル)に分けて研究を進めている.
    2021年度は①HMDシステムの心理物理実験応用に関して, VR空間と実空間の視対象の見えの大きさと視対象までの距離の知覚誤認について研究を進めた.このために実空間にある正方形の網膜上の残効とVR空間にある正方形の大きさの比較実験,対照実験として前者を実空間の正方形として比較する実験を行い.2つの実験結果を比較することにより,視対象の像の大きさはHMDの光学系の影響を受けないことと,VR空間では実空間と比べて視対象までの距離が遠くなると視対象の見えの大きさを過小評価することを確認した.さらに評価を進めることにより,HMD上での大きさの過小評価は,HMDの光学系の影響ではなく立体視時に生じる輻輳と調節の矛盾が原因と結論づけた.
    ②の眼球運動計測に関しては,アイトラッカー (VOG) と物体検出ディープラーニング (SSD) を組み合わせた眼球運動システム (VOG-SSD システム) を完成させ,眼球運動を他覚的定量評価できることを国際誌 (Hirota et al., Transl Vis Scie Technol, 2021) で報告した.さらに,検査-解析-評価のシームレス化を目指し,VOG-SSDシステムによって測定した視標と眼位情報から,眼球運動の潜時やゲイン (視標の動きに対する眼球の追従率) を自動計算する解析ソフトウエアを開発した.
    ③の眼光学モデリングでは,モデリングのための前眼部,後極部,高次収差をセットとした280例,560眼のデータセットを構築した.このデータセットの信頼性や周辺屈折との関係も調べた.

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  • Development of Add-on Unit of Manual Overcoming for Level and Clearance Gap on Seamless Use for Train of Railway

    Grant number:19K04272

    2019.4 - 2022.3

    System name:Grants-in-Aid for Scientific Research

    Research category:Grant-in-Aid for Scientific Research (C)

    Awarding organization:Japan Society for the Promotion of Science

    IMAMURA TAKASHI

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    Grant amount:\4290000 ( Direct Cost: \3300000 、 Indirect Cost:\990000 )

    There is a need for a mechanism that enables a wheelchair user to smoothly get on and off a train without assistance. In this study, we propose a device that enables a wheelchair user to get on and off a railroad car by lifting the wheelchair according to the height of the step by manual operation by the wheelchair user himself/herself. This mechanism was designed and manufactured in accordance with international and domestic standards ISO/JIS. Through experiments with a dummy load and a human subject, we confirmed that the wheelchair is stable with low vibration while getting on and off the train, and that the basic operation is possible by evaluating the time required to operate the lever when stepping over a step. On the other hand, it was also confirmed that a mechanism to support the lever operation is necessary for users who are light in weight and have low arm strength.

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  • VR環境下での筋シナジー論を用いた最適歩行動作サポート技術の開発

    2015.4 - 2016.3

    System name:試験研究費助成

    Awarding organization:内田エネルギー科学振興財団

    棚橋 重仁

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    Authorship:Principal investigator  Grant type:Competitive

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Teaching Experience

  • 音楽工学入門

    2022
    Institution name:新潟大学

  • 自然科学総論III

    2022
    Institution name:新潟大学

  • バイオメカニクス

    2022
    Institution name:新潟大学

  • 研究課題調査I

    2021
    Institution name:新潟大学

  • 研究課題調査II

    2021
    Institution name:新潟大学

  • 人間支援科学特別講義I

    2021
    Institution name:新潟大学

  • 人間支援感性科学概論

    2021
    Institution name:新潟大学

  • 音楽理論基礎講座

    2021
    Institution name:新潟大学

  • 技術者としてのキャリア形成入門演習

    2021
    Institution name:新潟大学

  • 人間工学

    2020
    Institution name:新潟大学

  • 卒業研修II

    2020
    Institution name:新潟大学

  • コミュニケーションツールとしての視覚造形

    2020
    Institution name:新潟大学

  • 卒業研究II

    2020
    Institution name:新潟大学

  • 卒業研究I

    2020
    Institution name:新潟大学

  • 芸術プロジェクト表現実習II

    2020
    Institution name:新潟大学

  • 芸術プロジェクト表現実習I

    2020
    Institution name:新潟大学

  • 芸術プロジェクト概論

    2020
    Institution name:新潟大学

  • 人間支援感性科学実験IV

    2019
    Institution name:新潟大学

  • 卒業研修I

    2019
    Institution name:新潟大学

  • 人間支援感性科学実験III

    2019
    Institution name:新潟大学

  • 人間支援感性科学実験I

    2018
    Institution name:新潟大学

  • 実践プログラミングI

    2018
    Institution name:新潟大学

  • 技術者としてのキャリア形成入門演習

    2018
    -
    2021
    Institution name:新潟大学

  • 実験計画法

    2018
    -
    2021
    Institution name:新潟大学

  • 実践プログラミングII

    2018
    -
    2019
    Institution name:新潟大学

  • 人間支援感性科学実験II

    2018
    Institution name:新潟大学

  • 視覚情報処理特論

    2017
    Institution name:新潟大学

  • 総合技術科学演習

    2017
    Institution name:新潟大学

  • キャリアデザイン・インターンシップI

    2017
    -
    2021
    Institution name:新潟大学

  • 工学リテラシー入門(融合領域分野)

    2017
    -
    2021
    Institution name:新潟大学

  • 卒業研修

    2017
    -
    2019
    Institution name:新潟大学

  • 論文輪講

    2017
    -
    2019
    Institution name:新潟大学

  • リメディアル演習

    2017
    -
    2019
    Institution name:新潟大学

  • 卒業研究

    2017
    -
    2018
    Institution name:新潟大学

  • 自然科学総論Ⅲ

    2016
    Institution name:新潟大学

  • 運動生理学特論

    2016
    Institution name:新潟大学

  • 福祉人間工学実験II

    2015
    -
    2018
    Institution name:新潟大学

  • 福祉人間工学実験I

    2015
    -
    2017
    Institution name:新潟大学

  • プログラミング基礎実習

    2015
    -
    2017
    Institution name:新潟大学

  • 数理基礎演習Ⅰ

    2015
    -
    2016
    Institution name:新潟大学

  • プログラミング基礎演習

    2015
    -
    2016
    Institution name:新潟大学

  • 数理基礎演習Ⅱ

    2015
    -
    2016
    Institution name:新潟大学

  • ボランティア実習

    2015
    -
    2016
    Institution name:新潟大学

  • 技術英語入門

    2015
    Institution name:新潟大学

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Social Activities

  • 平成31年度課題研究指導法講座

    Role(s): Lecturer

    2019.12

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  • 視覚障がい者のためのパソコン秋季講習

    Role(s): Lecturer

    2019.10 - 2019.11

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  • 視覚障がい者のためのパソコン春期講習

    Role(s): Lecturer

    2019.5 - 2019.7

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  • 視覚障がい者のためのパソコン秋期講習

    Role(s): Lecturer

    新潟大学  公開講座  2018.10 - 2018.11

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  • 視覚障がい者のためのパソコン春期講習

    Role(s): Lecturer

    新潟大学  公開講座  2018.5 - 2018.7

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  • 視覚障がい者のためのパソコン秋期講習

    Role(s): Lecturer

    新潟大学  公開講座  2017.10 - 2017.12

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  • 視覚障がい者のためのパソコン春期講習

    Role(s): Lecturer

    新潟大学  公開講座  2017.6 - 2017.9

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  • 視覚障がい者のためのパソコン秋期講習

    Role(s): Lecturer

    新潟大学  公開講座  2016.10 - 2016.12

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  • 視覚障がい者のためのパソコン春期講習

    Role(s): Lecturer

    新潟大学  公開講座  2016.6 - 2016.9

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  • 視覚障がい者のためのパソコン秋期講習

    Role(s): Lecturer

    新潟大学  公開講座  2015.10 - 2015.12

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  • 視覚障がい者のためのパソコン春期講習

    Role(s): Lecturer

    新潟大学  公開講座  2015.6 - 2015.9

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